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Visually Impaired Individuals in Brazil and Portugal and Learning about Drugs through a Board Game

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Orientador(es)

Resumo(s)

Objective: To compare the learning of visually impaired individuals after the use of the educational game “Drugs: playing it clean”. Method: Quasi-experimental, comparative, before-after study. Results: The participants’ mean age in Brazil was lower than in Portugal; a significant difference in information acquisition was found between the pre and post-test for the low-complexity (Brazil p = 0.018 and Portugal p = 0.002), without a difference in the number of correct answers for the medium/ high-complexity questions between the two countries (p = 0.655 and p = 0.0792); when comparing the number of correct answers before and after the game intervention, an increase was found in Brazil and Portugal, respectively (21.8% - 61.1%; 11.2% - 38.9%); a significant difference was found in the number of correct answers between the low and medium/high-complexity questions (p = 0.030). Conclusion: The educational game permits information access and can be used as a teaching-learning strategy.

Descrição

Palavras-chave

Learning Visually Impaired Person Games and Toys Psychoactive Drugs

Contexto Educativo

Citação

Open Journal of Nursing, 2014, 4, 677-682

Projetos de investigação

Unidades organizacionais

Fascículo

Editora

Scientific Research Publishing

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