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Advisor(s)
Abstract(s)
Objective: To compare the learning of visually impaired individuals after the use of the educational
game “Drugs: playing it clean”. Method: Quasi-experimental, comparative, before-after study.
Results: The participants’ mean age in Brazil was lower than in Portugal; a significant difference in
information acquisition was found between the pre and post-test for the low-complexity (Brazil p
= 0.018 and Portugal p = 0.002), without a difference in the number of correct answers for the medium/
high-complexity questions between the two countries (p = 0.655 and p = 0.0792); when
comparing the number of correct answers before and after the game intervention, an increase was
found in Brazil and Portugal, respectively (21.8% - 61.1%; 11.2% - 38.9%); a significant difference
was found in the number of correct answers between the low and medium/high-complexity questions
(p = 0.030). Conclusion: The educational game permits information access and can be used
as a teaching-learning strategy.
Description
Keywords
Learning Visually Impaired Person Games and Toys Psychoactive Drugs
Citation
Open Journal of Nursing, 2014, 4, 677-682
Publisher
Scientific Research Publishing