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  • Scratch on Road Pedagogical Model: Study of learning perception
    Publication . Almeida, Maria Emilia Bigotte de; Almeida, Ricardo; Teixeira, Ana
    This paper presents Scratch on Road pedagogical model, that is been used in several 4th grade classes. This model foresees the participation of both the community and higher education institutions, with active roles in classes and consequently in students’ projects – stories, animations or games. This pedagogical model has an investigation component aiming to comprehend students’ perceptions relating their own learnings. The study, conducted in three classes, reveals that students don’t have a clearly perception relating their learnings, with focus on specific Scratch contents.
  • Atelier : assistive thechnologies for learning, integration and reabilitation
    Publication . Gomes, Anabela; Páris, César; Barbosa, Jorge; Santos, Álvaro; Martins, Nuno; Teixeira, Ana
    A special needs individual is a broad term used to describe a person with a behavioural or emotional disorder, physical disability or learning disability. Many individuals with special needs are limited in verbal communication, or in many cases non-verbal, making communication and learning a challenging task. Additionally, new forms of communication based on technology aren´t designed for them, making them increasingly isolated in social and educational terms. In spite of this, and fortunately, new forms of interaction do exist and they enable these particular users to access knowledge and provide them with the ability to interact with others, undertaking otherwise impossible. In this project the technology used will not be an end in itself but only a way to “drop” the mouse/keyboard paradigm making use of affordable devices available in the market that could be adopted by people with special needs that are unable to apply the traditional forms of interaction, thus assisting people in their education, integration and rehabilitation activities.
  • Tutorial usefulness in videogame Wii consoles : fast learning of guidelines and game movements
    Publication . Teixeira, Ana; Pereira, Sandra; Portela, Joana; Antunes, M.; Pereira, Rui; Silva, Hugo; Orvalho, Joao
    One of the key challenges of video game design is teaching new players how to play. Although game developers frequently use tutorials to teach game mechanics, little is known about how tutorials affect game learnability and player engagement. Seeking this problem, this paper intends to analyse the efficiency and usability of the Wii Sports tutorials and also the user s learning curve. The study was based upon heuristics, direct observation of the users and questionnaires, in order to evaluate all possible variables.