Publication
Exploring gamified applications for Parkinson’s disease at the intersection of augmented reality and virtual reality
dc.contributor.advisor | Madeira, Rui Neves | |
dc.contributor.advisor | Macedo, Patrícia | |
dc.contributor.author | Cachapa, Mariana Romão | |
dc.date.accessioned | 2025-02-13T15:17:42Z | |
dc.date.available | 2025-02-13T15:17:42Z | |
dc.date.issued | 2024-12 | |
dc.identifier.tid | 203799879 | pt_PT |
dc.identifier.uri | http://hdl.handle.net/10400.26/54412 | |
dc.language.iso | eng | pt_PT |
dc.subject | Parkinson´s Disease | pt_PT |
dc.subject | Serious Games | pt_PT |
dc.subject | Augmented Reality | pt_PT |
dc.subject | Virtual Reality | pt_PT |
dc.subject | Rehabilitation | pt_PT |
dc.subject | Eye-Tracking | pt_PT |
dc.subject | Cognitive Load | pt_PT |
dc.title | Exploring gamified applications for Parkinson’s disease at the intersection of augmented reality and virtual reality | pt_PT |
dc.type | master thesis | |
dspace.entity.type | Publication | |
rcaap.rights | openAccess | pt_PT |
rcaap.type | masterThesis | pt_PT |
thesis.degree.grantor | Instituto Politécnico de Setúbal | |
thesis.degree.name | Mestrado em Engenharia Biomédica | pt_PT |