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Enhancing level difficulty and additional content in platform videogames through graph analysis

dc.contributor.authorMourato, Fausto
dc.contributor.authorBirra, Fernando
dc.contributor.authorSantos, Manuel Próspero dos
dc.date.accessioned2014-03-13T17:14:57Z
dc.date.available2014-03-13T17:14:57Z
dc.date.issued2012-11
dc.description.abstractIn this article we present a system that enhances content in platform game levels. This is achieved by adding particular gaming entities and adjusting their arrangement, causing consequent changes in the inherent difficulty and in path related aspects. This idea follows our prior work for the automatic creation of level environments. Starting with a primal level structure and a corresponding graph that sketches the user path, the system detects mandatory and optional path sections and adapts them in order to create more elaborate challenges to the user, forcing detours to gather specific objects or trigger certain events. Alternatively, a designer can create that base level structure and use the algorithm to adapt it to a certain profile. Also, some adjustments can be made to enhance multiplayer cooperative gaming for uneven skilled players, where the path is adapted to force a difficult route to one player and an easier one for the other player. Our experiments showed interesting results on some popular games, where it is possible to observe the previous principles put into practise. The approach is generic and can be expanded to other similar games.por
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/10400.26/6089
dc.language.isoengpor
dc.peerreviewednopor
dc.publisherSpringer Berlin Heidelbergpor
dc.relation.publisherversiondoi: 10.1007/978-3-642-34292-9_6por
dc.subjectAlgorithmsen
dc.subjectDesignen
dc.subjectExperimentationen
dc.subjectHuman factorsen
dc.subjectPlatform videogamesen
dc.subjectProcedural Content Generationen
dc.subjectAutomated Game Designen
dc.titleEnhancing level difficulty and additional content in platform videogames through graph analysispor
dc.typepreprint
dspace.entity.typePublication
oaire.citation.conferencePlaceNepalpor
oaire.citation.endPage84por
oaire.citation.startPage70por
oaire.citation.titleACE 2012 - 9th International Conference on Advances in Computer Entertainment Technologypor
oaire.citation.volume7624por
rcaap.rightsopenAccesspor
rcaap.typepreprintpor

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