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Advisor(s)
Abstract(s)
Este trabalho visa analisar a evolução da aquisição de competências pessoa-máquina por crianças de 4 e 5 anos, num projeto de formação em informática com duração de um ano letivo. Tem por objetivos que os alunos consigam selecionar as aplicações que desejam usar num computador com auxílio do rato, e que consigam interagir com um conjunto de jogos que pedem diversas interações como clique, duplo clique, arrasto e largar em aplicações Web de desenho, escrita e cálculo matemático. Deste modo os alunos mais velhos poderão integrar o 1º Ciclo com capacidades de interação pessoa-máquina que lhes permitem uma fácil utilização do computador e resolução das tarefas propostas em aula, por mim ou por outro professor, e os mais novos de 4 anos integram o ano seguinte com capacidades que lhes permitem a utilização de aplicações mais complexas do que aquelas propostas neste projeto.
No projeto é apresentada a pesquisa realizada no tema interação criança-máquina, o software desenvolvido e o relatório de interações conseguidas pelos alunos ao longo de um ano escolar, tal como das conclusões recolhidas que possam vir a beneficiar futuros desenvolvedores, pesquisadores e professores na temática do desenvolvimento de jogos lúdico-didáticos para crianças na idade pré-escolar, com o objetivo do seu desenvolvimento cognitivo e psico-motor.
This project aims to analyse the evolution of the acquisition of human-computer skills by children of 4 and 5 years old, in a computer training project that lasts for a school year. Its objectives are the acquisition of computer skills by students as, to be able to select the applications that they wish to use in a computer with the help of the mouse, and to interact with a set of games that ask for the interactions of mouse click and double click, drag and drop, of applications of drawing, writing and mathematical calculation. So that the older students can join Primary School with computer skills that help them solve the tasks proposed in class, by me or by another teacher, and that the younger ones can integrate the following year with skills that allow them to use more complex applications than those proposed in this project. This project presents the research carried out in the theme of child-computer interaction, the developed software, and the report of the interactions achieved by the students during a school year, as well as the conclusions drawn for future developers, researchers and teachers working in the development of playful-didactic games for pre-school children with the objective of their cognitive and psycho motor development.
This project aims to analyse the evolution of the acquisition of human-computer skills by children of 4 and 5 years old, in a computer training project that lasts for a school year. Its objectives are the acquisition of computer skills by students as, to be able to select the applications that they wish to use in a computer with the help of the mouse, and to interact with a set of games that ask for the interactions of mouse click and double click, drag and drop, of applications of drawing, writing and mathematical calculation. So that the older students can join Primary School with computer skills that help them solve the tasks proposed in class, by me or by another teacher, and that the younger ones can integrate the following year with skills that allow them to use more complex applications than those proposed in this project. This project presents the research carried out in the theme of child-computer interaction, the developed software, and the report of the interactions achieved by the students during a school year, as well as the conclusions drawn for future developers, researchers and teachers working in the development of playful-didactic games for pre-school children with the objective of their cognitive and psycho motor development.
Description
Dissertação de investigação do Mestrado em Engenharia de Software
Keywords
Interação Criança Máquina Interaction Design Children
Citation
Publisher
Instituto Politécnico de Setúbal. Escola Superior de Tecnologia de Setúbal