Name: | Description: | Size: | Format: | |
---|---|---|---|---|
527.83 KB | Adobe PDF |
Advisor(s)
Abstract(s)
Background & Aim: The practice of family-centered nursing care brings
positive benefits to health care. This article aims to describe the perception and
usability of a game to promote knowledge about family assessment and
intervention.
Methods & Materials: A descriptive, cross-sectional study was conducted
involving 102 nurses and nursing degree students in the second half of 2021.
The evaluation was performed using the game usability instrument (System
Usability Scale, SUS), the Intrinsic Motivation Inventory, and open questions
about the game's advantages and disadvantages.
Results: The average score obtained by applying the SUS was high, with a
mean of 81.37. In addition, high mean values were observed in all dimensions
of the Intrinsic Motivation Inventory. Concerning the game’s advantages and
disadvantages, 198 codes were grouped into seven categories and 30
subcategories, highlighting more advantages than disadvantages.
Conclusion: Overall, participants evaluated the game positively. Our findings
suggest that using "Game2FamilyNursing" could be helpful and contribute as
an educational tool in family nursing training.
Description
Keywords
Games Family nursing Education Nursing Technology
Citation
Fernandes C, Campos MJ, Angelo M, Martins M. Game2FamilyEnferming: Estudo de um jogo digital para promover o conhecimento sobre enfermagem de família. NPT. 2022;9(3):202-210.
Publisher
Tehran University of Medical Sciences