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Esports spectator motivation: A case study on CS:GO

datacite.subject.fosCiências Sociais::Economia e Gestãopt_PT
dc.contributor.advisorSalomão, Miriam
dc.contributor.authorMartinho, António Fernandes da Silva
dc.date.accessioned2022-01-04T15:07:05Z
dc.date.available2022-01-04T15:07:05Z
dc.date.issued2021-07-16
dc.description.abstractThe digital world is increasingly becoming a focal point for companies to position themselves in order to gain the attention of their consumers. This is a world still underexplored, and the success of esports combined with the growth of its interested population (particularly among Millennials and Gen Z) shows that esports can be a place of new opportunities for companies to expose themselves and captivate their target audience. This research aims to understand the motivations of Portuguese consumers to watch esports (particularly the game Counter-Strike Global Offensive), to cluster them, and to correlate the motivation cluster with and the level of game engagement. Using the MSES scale to measure motivation, data were collected through a survey with 555 regular consumers of Counter-Strike Global Offensive, and main results show the existence of two clusters of consumers: one that values all the components of this motivation scale, emphasizing the socialization factors between consumers; and another that values equally these same motivations, but discards the importance of this social interaction between consumers. Also, data show that consumers who give more importance to social factors, tend to be more active in these gaming platforms and to invest more and make upgrades in their game inventories. Academical contribution of this thesis encompasses the validation of the MSES scale for the Portuguese consumers of esports. Yet, some managerial recommendation is provided, since knowing the motivations of these consumers becomes essential for marketing departments of companies that target these young consumers, in order to optimize their investments on esports.pt_PT
dc.identifier.tid202838099pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.26/38587
dc.language.isoengpt_PT
dc.subjectDigital worldpt_PT
dc.subjectEsportspt_PT
dc.subjectCS:GOpt_PT
dc.titleEsports spectator motivation: A case study on CS:GOpt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsopenAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.grantorInstituto Português de Administração de Marketing
thesis.degree.nameMestrado em Marketingpt_PT

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