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Resumo(s)
The present study presents an adaptation of the Mastermind board game for blind users - Masterblind. Given the focus on visual information in the original game, the game mechanics were simplified and auditory feedback introduced. The research object was to understand what kind of sounds would work better to help blind people play the game. Three versions were presented to the subjects - pentatonic notes, animal sounds and vowels - to help users recall previous steps in the game. The main hypothesis predicted that blind users would consciously benefit from the auditory feedback provided. The second hypothesis predicted that users would benefit less from the feedback that doesn’t provide semantic information. The results were congruent with the hypothesis, although revealing an important role for spatial awareness. Masterblind can be an usable, enjoyable and a challenging experience for blind users as long as it provides semantically significant feedback.
Descrição
Palavras-chave
User Experience Design User and Cognitive models Interface Design Games/Play
