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Abstract(s)
A constante evolução da sociedade contemporânea e a crescente presença da tecnologia no quotidiano têm influenciado as instituições de ensino a adotar e atualizar as suas práticas pedagógicas. Neste ambiente de transformação, os jogos educativos digitais e outros recursos tecnológicos emergem como ferramentas inovadoras e promissoras para enriquecer a experiência educacional e desempenham um papel crucial no desenvolvimento de competências essenciais, capacidades cognitivas e valores fundamentais para o processo de aprendizagem.
A capacidade dos jogos educativos digitais de promover a participação ativa dos alunos é particularmente relevante num contexto educacional que procura criar estratégias para manter o interesse dos alunos. Deste modo, esta investigação-ação referente ao paradigma-interpretativo surgiu ao longo do período de estágio integrado na prática pedagógica supervisionada numa turma constituída por 26 alunos do 1.º ano de escolaridade do 1.º ciclo do ensino básico no contexto de uma instituição de ensino particular no distrito de Lisboa.
Para a realização desta investigação, os objetivos delineados procuram explorar como a integração de jogos educativos digitais podem impactar a motivação e a participação dos alunos no ambiente escolar e de que forma a interação social, promovida pelos jogos digitais, contribui para a participação. Como instrumentos de recolha de dados recorreu-se à observação, diário de bordo, registos dos alunos, por fim, a recolha e análise documental.
Em relação aos resultados, foi possível perceber que a integração de jogos educativos digitais como ferramenta pedagógica aumenta a motivação dos alunos, o que influencia a participação e a envolvência dos alunos em todas as atividades, independentemente da área curricular. A interação social promovida por esses jogos desempenha um papel crucial na inclusão de todos os alunos, evidenciando que são uma estratégia eficaz para integrar na prática educacional e promover um ambiente de aprendizagem mais dinâmico e participativo.
The constant evolution of contemporary society and the growing presence of technology in daily life have influenced educational institutions to adopt and update their pedagogical practices. In this transformative environment, digital educational games and other technological resources emerge as innovative and promising tools to enrich the educational experience and play a crucial role in the development of essential skills, cognitive abilities, and fundamental values in the learning process. The ability of digital educational games to promote active student participation is particularly relevant in an educational context that seeks to create strategies to maintain student interest. Thus, this action research within the interpretive paradigm emerged during the supervised teaching practice in a class consisting of 26 first-year students in the first cycle of basic education at a private educational institution in the Lisbon district. The objectives of this research aim to explore how the integration of digital educational games can impact students' motivation and participation in the school environment and how the social interaction promoted by digital games contributes to participation. Data collection instruments included observation, a field diary, student records, and, finally, document collection and analysis. Regarding the results, it was observed that the integration of digital educational games as a pedagogical tool increases students' motivation, which influences their participation and engagement in all activities, regardless of the curricular area. The social interaction promoted by these games plays a crucial role in the inclusion of all students, demonstrating that they are an effective strategy to integrate into educational practice and promote a more dynamic and participatory learning environment.
The constant evolution of contemporary society and the growing presence of technology in daily life have influenced educational institutions to adopt and update their pedagogical practices. In this transformative environment, digital educational games and other technological resources emerge as innovative and promising tools to enrich the educational experience and play a crucial role in the development of essential skills, cognitive abilities, and fundamental values in the learning process. The ability of digital educational games to promote active student participation is particularly relevant in an educational context that seeks to create strategies to maintain student interest. Thus, this action research within the interpretive paradigm emerged during the supervised teaching practice in a class consisting of 26 first-year students in the first cycle of basic education at a private educational institution in the Lisbon district. The objectives of this research aim to explore how the integration of digital educational games can impact students' motivation and participation in the school environment and how the social interaction promoted by digital games contributes to participation. Data collection instruments included observation, a field diary, student records, and, finally, document collection and analysis. Regarding the results, it was observed that the integration of digital educational games as a pedagogical tool increases students' motivation, which influences their participation and engagement in all activities, regardless of the curricular area. The social interaction promoted by these games plays a crucial role in the inclusion of all students, demonstrating that they are an effective strategy to integrate into educational practice and promote a more dynamic and participatory learning environment.
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Keywords
1º ciclo do ensino básico, jogos educativos digitais, participação, motivação first cycle of basic education, digital educational games, participation, motivation