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Resumo(s)
For years comics have been used as a visual language to tell
stories using pictures and plays a vital part in our visual culture.
What started as political cartoons among newspapers turned into
a large industry of comic books providing entertainment to
many. The superhero genre in comic books is consumed
worldwide and has faced many controversies during its long
years of reign. The main controversy focused on within this
Project is the sexualization and objectification of female
characters in comic books which causes harm on the roles of the
women in our society. With research on women in visual culture
and their presence among the comic book industry as support,
the solution to this issue is the social brand, Revna. Revna uses
communication and graphic design to challenge the exploitative
ways in which women have been viewed, portrayed, and treated
in the history of visual culture. Revna demands change through
targeting those who contribute to this issue through newspaper
articles. Revna fights for the transformation of a better
representation for women in the future.
Descrição
Palavras-chave
Comics Awareness Sexualization Objectification Women Action
