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Advisor(s)
Abstract(s)
O trabalho “Desenvolvimento e Análise Robusta d e Táticas – Terrestres
(DART-T) em cenários arb orizados” assenta fundamentalmente nu m complexo simulador baseado em agentes, desenvolvi do em MATLAB, com mo delos e pro cessos
criados a partir do mundo real.
Este trabalho tem como ob jetivo apresentar uma ferramenta que p ermite
analisar as diversas maneiras de ab ordar um problema, b em como analisar, desenvolver e comparar táticas, técnicas e pro cedimentos (TTP), p or forma a obter os
resultados mais eficazes e eficientes para diferentes cenários que se pretendam simular, dentro do contexto das op eraçõ es militares, nomeadamente aquilo que é levado
a cab o p elas forças de Fuzileiros.
Incorp orando diversas variáveis de cariz esto cástico, como o temp o de aquisição de alvo, a probabilidade de hit em caso de tiro, e o azimute inicial para o setor
de visão do agente defensor, cada simulação é corrida milhares de vezes de forma a
obter uma solução robusta para cada cenário criado.
O desenvolvimento do simulador tem por base métodos otimizados para
o cálculo de visibilidades, caminhos mais curtos e fórmulas de tiro, permitindo ao
utilizador criar a sua própria área de trabalho, podendo visualizar graficamente em
tempo real as suas simulações.
Foi definido um conjunto de táticas possíveis de serem empregues para determinado cenário que visam cumprir com a missão estipulada. Algumas das táticas
apresentam resultados previsíveis, sendo que para outras foram obtidos resultados
inesperados aquando do final da simulação.
O simulador foi testado para um cenário arborizado em que uma força de
escalão secção tem como missão efetuar a aproximação por um determinado eixo a
um objetivo guarnecido de um agente inimigo, a fim de ocupar a posição inimiga.
Calculou-se, assim, a probabilidade de sucesso de cada tática.
This work presents a fundamentally complex multi agent-based simulator that was develop ed in MATLAB with mo dels and pro cesses created from the real world. This work aims to present a to ol that allows analysing the different ways to approach a problem, as well as analyzing, developing and comparing d ifferent Tactics Techniques and Pro cedures (TTP), to obtain the most effective and efficient results for different scenarios. These scenarios, are within the context of military op erations, particularly the ones carried out by Fuzileiros forces. Incorp orating several vari ab les of a sto chastic ch aracter, such as the time of acquisition of the target, the probability of a hit in the case of a shot an d the initial azimuth for the sector of vision of the defensor agent, each si mulation is run thousands of times in order to obtain a robust solution for each scenario created. The development of the simulator is based on optimized metho ds for calculating visibility, shorter paths and sho oting formulas, allowing the user to create his own working area, visuali zin g in real time the simulations. It was defined a set of p ossible tactics to b e implemented in a given scenario that would fulfill the stipulated mission. Some of the tactics presented predictable results, while for others unexp ected results were obtained after the simulation was completed. The simulator was tested for a wo o d ed scenario in which a force with a section echelon has the mission of approaching an enemy o ccupied ob jective by a gi ven axis in order to o cupy th e enemy p os ition. Afterwards is calculated the probability of success for each tactic.
This work presents a fundamentally complex multi agent-based simulator that was develop ed in MATLAB with mo dels and pro cesses created from the real world. This work aims to present a to ol that allows analysing the different ways to approach a problem, as well as analyzing, developing and comparing d ifferent Tactics Techniques and Pro cedures (TTP), to obtain the most effective and efficient results for different scenarios. These scenarios, are within the context of military op erations, particularly the ones carried out by Fuzileiros forces. Incorp orating several vari ab les of a sto chastic ch aracter, such as the time of acquisition of the target, the probability of a hit in the case of a shot an d the initial azimuth for the sector of vision of the defensor agent, each si mulation is run thousands of times in order to obtain a robust solution for each scenario created. The development of the simulator is based on optimized metho ds for calculating visibility, shorter paths and sho oting formulas, allowing the user to create his own working area, visuali zin g in real time the simulations. It was defined a set of p ossible tactics to b e implemented in a given scenario that would fulfill the stipulated mission. Some of the tactics presented predictable results, while for others unexp ected results were obtained after the simulation was completed. The simulator was tested for a wo o d ed scenario in which a force with a section echelon has the mission of approaching an enemy o ccupied ob jective by a gi ven axis in order to o cupy th e enemy p os ition. Afterwards is calculated the probability of success for each tactic.
Description
Keywords
Simulador baseado em agentes Modelação Processos Técnicas Táticas Procedimentos