Repository logo
 
Publication

Designing 3D scenarios and interaction tasks for immersive environments

datacite.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapt_PT
dc.contributor.advisorPires, Gabriel
dc.contributor.advisorAlmeida, Luis
dc.contributor.authorYalçinkaya, Beril
dc.date.accessioned2022-02-09T12:25:41Z
dc.date.available2022-02-09T12:25:41Z
dc.date.issued2020-12
dc.date.submitted2020-12
dc.description.abstractIn the world of today, immersive reality such as virtual and mixed reality, is one of the most attractive research fields. Virtual Reality, also called VR, has a huge potential to be used in in scientific and educational domains by providing users with real-time interaction or manipulation. The key concept in immersive technologies to provide a high level of immersive sensation to the user, which is one of the main challenges in this field. Wearable technologies play a key role to enhance the immersive sensation and the degree of embodiment in virtual and mixed reality interaction tasks. This project report presents an application study where the user interacts with virtual objects, such as grabbing objects, open or close doors and drawers while wearing a sensory cyberglove developed in our lab (Cyberglove-HT). Furthermore, it presents the development of a methodology that provides inertial measurement unit(IMU)-based gesture recognition. The interaction tasks and 3D immersive scenarios were designed in Unity 3D. Additionally, we developed an inertial sensor-based gesture recognition by employing an Long short-term memory (LSTM) network. In order to distinguish the effect of wearable technologies in the user experience in immersive environments, we made an experimental study comparing the Cyberglove-HT to standard VR controllers (HTC Vive Controller). The quantitive and subjective results indicate that we were able to enhance the immersive sensation and self embodiment with the Cyberglove-HT. A publication resulted from this work [1] which has been developed in the framework of the R&D project Human Tracking and Perception in Dynamic Immersive Rooms (HTPDIRpt_PT
dc.identifier.tid202888606pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.26/39271
dc.language.isoengpt_PT
dc.subjectTechnologiespt_PT
dc.subjectwearable technologiespt_PT
dc.subjectvirtual realitypt_PT
dc.subjectmixed realitypt_PT
dc.subjectimmersive environmentspt_PT
dc.subjectimmersive interactionspt_PT
dc.subject3D scenario designingpt_PT
dc.titleDesigning 3D scenarios and interaction tasks for immersive environmentspt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsopenAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.grantorInstituto Politécnico de Tomar
thesis.degree.nameMestrado em Engenharia Informáticapt_PT

Files

Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
Thesis_Beril_Pos_Defense_FINAL.pdf
Size:
9.82 MB
Format:
Adobe Portable Document Format