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Advisor(s)
Abstract(s)
Abstract: Communication between the multidisciplinary team, the person, and the family in palliative
and end-of-life situations implies, in most situations, a high negative emotional burden. Therefore,
innovative strategies are needed to reduce it. The goal of this study is to describe the various stages
of development and validation of a collaborative card game for people in palliative care and their
families. Phase one is an exploratory study, Phase two is a Delphi study, and Phase three is a
multiple case study. Participants for phases 2 and 3 were recruited using a convenience sampling
method. The results demonstrate in an organized and structured way the different phases required
to build a collaborative card game. The use of the game was found to be useful and effective. Four
categories emerged from the content analysis of the open-ended responses: usability, evaluation tool,
communication and therapeutic relationship, and meaning when using the game. A collaborative
game in palliative care helps to create a space for individuals and families to express feelings and
experiences, meeting the myriad of physical, psychosocial, and spiritual needs. The “Pallium game”
is a useful and impactful approach to discussing sensitive topics in palliative care.
Description
Keywords
Palliative care Games Terminal care Family involvement Patient–caregiver communication
Citation
Fernandes, C. S., Vale, M. B., Magalhães, B., Castro, J. P., Azevedo, M. D., & Lourenço, M. (2023). Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game.” International Journal of Environmental Research and Public Health, 20(2), 1449. https://doi.org/10.3390/ijerph20021449
Publisher
MDPI