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Orientador(es)
Resumo(s)
Abstract: Communication between the multidisciplinary team, the person, and the family in palliative
and end-of-life situations implies, in most situations, a high negative emotional burden. Therefore,
innovative strategies are needed to reduce it. The goal of this study is to describe the various stages
of development and validation of a collaborative card game for people in palliative care and their
families. Phase one is an exploratory study, Phase two is a Delphi study, and Phase three is a
multiple case study. Participants for phases 2 and 3 were recruited using a convenience sampling
method. The results demonstrate in an organized and structured way the different phases required
to build a collaborative card game. The use of the game was found to be useful and effective. Four
categories emerged from the content analysis of the open-ended responses: usability, evaluation tool,
communication and therapeutic relationship, and meaning when using the game. A collaborative
game in palliative care helps to create a space for individuals and families to express feelings and
experiences, meeting the myriad of physical, psychosocial, and spiritual needs. The “Pallium game”
is a useful and impactful approach to discussing sensitive topics in palliative care.
Descrição
Palavras-chave
Palliative care Games Terminal care Family involvement Patient–caregiver communication
Contexto Educativo
Citação
Fernandes, C. S., Vale, M. B., Magalhães, B., Castro, J. P., Azevedo, M. D., & Lourenço, M. (2023). Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game.” International Journal of Environmental Research and Public Health, 20(2), 1449. https://doi.org/10.3390/ijerph20021449
Editora
MDPI
