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Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”

dc.contributor.authorFernandes, Carla Sílvia
dc.contributor.authorVale, M. Belém
dc.contributor.authorMagalhães, Bruno
dc.contributor.authorCastro, João P.
dc.contributor.authorAzevedo, Marta D.
dc.contributor.authorLourenço, Marisa
dc.date.accessioned2023-02-22T16:14:15Z
dc.date.available2023-02-22T16:14:15Z
dc.date.issued2023
dc.description.abstractAbstract: Communication between the multidisciplinary team, the person, and the family in palliative and end-of-life situations implies, in most situations, a high negative emotional burden. Therefore, innovative strategies are needed to reduce it. The goal of this study is to describe the various stages of development and validation of a collaborative card game for people in palliative care and their families. Phase one is an exploratory study, Phase two is a Delphi study, and Phase three is a multiple case study. Participants for phases 2 and 3 were recruited using a convenience sampling method. The results demonstrate in an organized and structured way the different phases required to build a collaborative card game. The use of the game was found to be useful and effective. Four categories emerged from the content analysis of the open-ended responses: usability, evaluation tool, communication and therapeutic relationship, and meaning when using the game. A collaborative game in palliative care helps to create a space for individuals and families to express feelings and experiences, meeting the myriad of physical, psychosocial, and spiritual needs. The “Pallium game” is a useful and impactful approach to discussing sensitive topics in palliative care.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationFernandes, C. S., Vale, M. B., Magalhães, B., Castro, J. P., Azevedo, M. D., & Lourenço, M. (2023). Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game.” International Journal of Environmental Research and Public Health, 20(2), 1449. https://doi.org/10.3390/ijerph20021449pt_PT
dc.identifier.doi10.3390/ijerph20021449pt_PT
dc.identifier.eissn1660-4601
dc.identifier.urihttp://hdl.handle.net/10400.26/43925
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherMDPIpt_PT
dc.relation.publisherversionhttps://www.mdpi.com/1660-4601/20/2/1449pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectPalliative carept_PT
dc.subjectGamespt_PT
dc.subjectTerminal carept_PT
dc.subjectFamily involvementpt_PT
dc.subjectPatient–caregiver communicationpt_PT
dc.titleDeveloping a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”pt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.issue2pt_PT
oaire.citation.startPage1449pt_PT
oaire.citation.titleInternational Journal of Environmental Research and Public Healthpt_PT
oaire.citation.volume20pt_PT
person.familyNameFernandes
person.familyNameLourenço
person.givenNameCarla Sílvia
person.givenNameMarisa
person.identifier.ciencia-id071C-71BB-0CAB
person.identifier.ciencia-id8F1B-5A11-D2DE
person.identifier.orcid0000-0001-7251-5829
person.identifier.orcid0000-0001-5953-788X
person.identifier.scopus-author-id56656532000
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication1a01c19d-4551-4d80-bf12-69e5eb737bac
relation.isAuthorOfPublication2e46af1f-48d6-487e-9f17-5a2edab1d84d
relation.isAuthorOfPublication.latestForDiscovery2e46af1f-48d6-487e-9f17-5a2edab1d84d

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