Publication
Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”
dc.contributor.author | Fernandes, Carla Sílvia | |
dc.contributor.author | Vale, M. Belém | |
dc.contributor.author | Magalhães, Bruno | |
dc.contributor.author | Castro, João P. | |
dc.contributor.author | Azevedo, Marta D. | |
dc.contributor.author | Lourenço, Marisa | |
dc.date.accessioned | 2023-02-22T16:14:15Z | |
dc.date.available | 2023-02-22T16:14:15Z | |
dc.date.issued | 2023 | |
dc.description.abstract | Abstract: Communication between the multidisciplinary team, the person, and the family in palliative and end-of-life situations implies, in most situations, a high negative emotional burden. Therefore, innovative strategies are needed to reduce it. The goal of this study is to describe the various stages of development and validation of a collaborative card game for people in palliative care and their families. Phase one is an exploratory study, Phase two is a Delphi study, and Phase three is a multiple case study. Participants for phases 2 and 3 were recruited using a convenience sampling method. The results demonstrate in an organized and structured way the different phases required to build a collaborative card game. The use of the game was found to be useful and effective. Four categories emerged from the content analysis of the open-ended responses: usability, evaluation tool, communication and therapeutic relationship, and meaning when using the game. A collaborative game in palliative care helps to create a space for individuals and families to express feelings and experiences, meeting the myriad of physical, psychosocial, and spiritual needs. The “Pallium game” is a useful and impactful approach to discussing sensitive topics in palliative care. | pt_PT |
dc.description.version | info:eu-repo/semantics/publishedVersion | pt_PT |
dc.identifier.citation | Fernandes, C. S., Vale, M. B., Magalhães, B., Castro, J. P., Azevedo, M. D., & Lourenço, M. (2023). Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game.” International Journal of Environmental Research and Public Health, 20(2), 1449. https://doi.org/10.3390/ijerph20021449 | pt_PT |
dc.identifier.doi | 10.3390/ijerph20021449 | pt_PT |
dc.identifier.eissn | 1660-4601 | |
dc.identifier.uri | http://hdl.handle.net/10400.26/43925 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | MDPI | pt_PT |
dc.relation.publisherversion | https://www.mdpi.com/1660-4601/20/2/1449 | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | Palliative care | pt_PT |
dc.subject | Games | pt_PT |
dc.subject | Terminal care | pt_PT |
dc.subject | Family involvement | pt_PT |
dc.subject | Patient–caregiver communication | pt_PT |
dc.title | Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game” | pt_PT |
dc.type | journal article | |
dspace.entity.type | Publication | |
oaire.citation.issue | 2 | pt_PT |
oaire.citation.startPage | 1449 | pt_PT |
oaire.citation.title | International Journal of Environmental Research and Public Health | pt_PT |
oaire.citation.volume | 20 | pt_PT |
person.familyName | Fernandes | |
person.familyName | Lourenço | |
person.givenName | Carla Sílvia | |
person.givenName | Marisa | |
person.identifier.ciencia-id | 071C-71BB-0CAB | |
person.identifier.ciencia-id | 8F1B-5A11-D2DE | |
person.identifier.orcid | 0000-0001-7251-5829 | |
person.identifier.orcid | 0000-0001-5953-788X | |
person.identifier.scopus-author-id | 56656532000 | |
rcaap.rights | openAccess | pt_PT |
rcaap.type | article | pt_PT |
relation.isAuthorOfPublication | 1a01c19d-4551-4d80-bf12-69e5eb737bac | |
relation.isAuthorOfPublication | 2e46af1f-48d6-487e-9f17-5a2edab1d84d | |
relation.isAuthorOfPublication.latestForDiscovery | 2e46af1f-48d6-487e-9f17-5a2edab1d84d |
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