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Com os avanços tecnológicos verificados nos últimos anos, uma das tecnologias que tem sido frequentemente usada para o ensino e formação, é a Realidade
Virtual.
A Marinha Portuguesa tem como principais missõ es o ensino e formação
dos seus elementos e o salvamento marítimo. Isto p o de s er fornecido p ela utiliza-
ção da Realidade Virtual, através da criação de cenários tridimensionais simulados,
promovendo as interaçõ es entre o ambiente e o utilizador que p ossibilita o treino
virtual para açõ es de s alvamento marítimo.
Com a realização do presente trabalho pretende-s e, não só captar as p otencialidades da tecnologia da Realidade Virtual, mas tamb ém fornecer à Marinha
Portuguesa uma ferramenta de ensino e de formação através desta tecnologia. Para
esse efeito, foi realizado o levantamento de requisitos relativamente às melhores tecnologias para a criação da solução final, incluindo os pro cedimentos do mergulho
que melhor se adequam no ambiente interativo.
Ap ós a construção do artefacto, a mesma foi exp erimentada e avaliada p or
Aspirantes e Cadetes da Escola Naval. Com os dados obtidos, foi p ossível concluir
que o ob jetivo principal da presente dissertação de mestrado foi concluído e com
isso, os pro cedimentos e conhecimentos numa ação de salvamento marítimo p o dem
ser ap erfeiçoados e treinados através da ferramenta criada.
O trabalho realizado é ap enas um protótip o, que demonstra o impacto que
a Realidade Virtual p o de ter no ensino e na formação de jovens mergulhadores,
p o dendo ser implementada p ela Marinha Portuguesa.
With technological advances in recent years, one of the technologies that has b een frequently used for education and training, is Virtual Reality. The Portuguese Navy’s main missions are the education and training of its elements and maritime rescue. This can b e provided by the use of Virtual Reality, through the creation of simulated three-dimensional scenarios, promoting interactions b etween the environment and the user that enables virtual training for maritime rescue actions. The purp ose of this work is not only to capture the p otential of Virtual Reality technology, but also to provide the Portuguese Navy with a teaching and training to ol through this technology. For this purp ose, requirements were surveyed regarding the b est technologies for creating the final solution, including the diving pro cedures that b est suit the interactive environment. After the construction of the artefact, it was tried and evaluated by Aspirants and Cadets of the Naval Scho ol. With the data obtained, it was p ossible to conclude that the main ob jective of this master’s dissertation was concluded and with that, the pro cedures and knowledge in a maritime rescue action can b e improved and trained through the to ol created. The work done is only a prototyp e, which demonstrates the impact that Virtual Reality can have on the teaching and training of young divers, which can b e implemented by the Portuguese Navy
With technological advances in recent years, one of the technologies that has b een frequently used for education and training, is Virtual Reality. The Portuguese Navy’s main missions are the education and training of its elements and maritime rescue. This can b e provided by the use of Virtual Reality, through the creation of simulated three-dimensional scenarios, promoting interactions b etween the environment and the user that enables virtual training for maritime rescue actions. The purp ose of this work is not only to capture the p otential of Virtual Reality technology, but also to provide the Portuguese Navy with a teaching and training to ol through this technology. For this purp ose, requirements were surveyed regarding the b est technologies for creating the final solution, including the diving pro cedures that b est suit the interactive environment. After the construction of the artefact, it was tried and evaluated by Aspirants and Cadets of the Naval Scho ol. With the data obtained, it was p ossible to conclude that the main ob jective of this master’s dissertation was concluded and with that, the pro cedures and knowledge in a maritime rescue action can b e improved and trained through the to ol created. The work done is only a prototyp e, which demonstrates the impact that Virtual Reality can have on the teaching and training of young divers, which can b e implemented by the Portuguese Navy
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Salvamento Marítimo Realidade Virtual Storyboard Gamificação Mergulho
