Browsing by Issue Date, starting with "2022-10-15"
Now showing 1 - 4 of 4
Results Per Page
Sort Options
- The Fisherman's Route - Project of sustainability and pedagogical practicesPublication . Carvalho, Milena; Martins, Susana; Santos, Eleonora; Carvalho, Ana BrancaThe Fisherman's Route is a collaborative project implemented through training and pedagogical innovation and the integration of final year students from LCTDI (ISCAP-P.Porto) in the curricular unit of Internship for the application of the skills of the Information Professional (IP) for the 21st century. Informational heritage makes it possible to create and enrich tourist activities based on local culture, promoting sustainable and local economic development, as well as safeguarding heritage, through the transfer of knowledge from the IP skills acquired at LCTDI. Through semi-structured interviews with members of the fishing communities of Caxinas and Poça da Barca and the analysis of documents, a survey of the informational heritage linked to fishing practices was carried out. The results of the project are presented, which is assumed as a model for local development, valuing traditions and preserving the informational heritage linked to the fishing activity. The importance of the competences that the IP holds in different work realities is inferred.
- Thematic Trends Around Gamification in MOOC: A Bibliometric AnalysisPublication . Patiño-Toro, Orfa; Rodríguez-Correa, Paula; Valencia-Arias, Alejandro; Fernández-Toro, Andrés; Jiménez-Guzmán, Alexander; Escorcia-González, JohnCurrently, educational systems have assumed a relevant role in developing knowledge and strengthening skills in individuals, an aspect that has become a determining factor for the advancement of society. However, these systems present constant challenges, especially influenced by the advance in information and communication technologies, access to the Internet, and mobile devices, which implies transformations in the new paradigms of teaching and learning methodologies. In this scenario, gamification has been one of the strategies used within virtual learning environments such as MOOCs to increase student motivation in the development of courses. In the last decade, interest in this topic has been evidenced. Therefore, this study aims to identify the main research trends in studies on gamification in MOOCs in the last ten years. For this purpose, a bibliometric analysis was carried out using the Scopus database, from which 265 publications were obtained. The main actors (authors and journals) most cited and thematic trends were identified based on the recurrence of keywords. Among the findings, it was identified that researchers are interested in e-Learning, motivation, online learning, serious games, student engagement, badges and rewards, and the use of the Internet as a tool for learning.
- Instructional Design for a Virtual Teaching-Learning Environment (VTLE): Process, Structure And Validation By ExpertsPublication . Bedregal-Alpaca, Norka; Tupacyupanqui-Jaén, Doris; Delgado-Barra, Lucy; Guevara, Karim; Laura-Ochoa, LeticiaTo design and implement quality training actions, teachers follow a conscious and non-routine process, so it is useful to have a model that standardizes and guides this process. Courses designed for virtual environments must respond to models focused on student learning, so a design based on the constructivist approach is proposed that identifies the learning objectives, groups the contents into units, involves the student in learning and evaluation activities; proposes timely feedback and promotes the transfer of knowledge and the development of skills and attitudes. To validate the proposed design, 10 experts were selected. To qualify them, the coefficient of expert competence was calculated and to collect their appreciation of the proposed instructional design, a questionnaire with Likert-type scale questions was applied. The results show that the general assessment of the experts is positive and consistent with the proposal.
- Diabetes Mellitus: a importância da consulta de enfermagem no controlo da doençaPublication . Barreto, Ana Cristina Barrambana ZambujoO presente documento foi redigido no âmbito do estágio curricular da licenciatura de Enfermagem Veterinária, realizado pela aluna no Hospital Veterinário da Universidade de Évora. Durante o estágio teve oportunidade de colocar em prática conhecimentos adquiridos no curso, assim como desempenhar tarefas afetas ao enfermeiro veterinário. No estágio foram realizadas atividades nas áreas da consulta, internamento, urgências, cirurgia e análises laboratoriais. Neste âmbito, a aluna acompanhou 178 animais em consulta, 172 em internamento e 67 em cirurgia, aos quais foram prestados os cuidados adequados para assegurar o seu bem-estar. O tema do relatório vem na sequência do acompanhamento de vários animais diabéticos, o que alertou a estagiária para o relevante papel do Enfermeiro Veterinário no controlo da doença e na educação dos proprietários dos respetivos animais. A Diabetes Mellitus, afeção endócrina comum em animais de companhia, caracteriza-se por hiperglicemia e glicosúria persistentes, podendo revelar-se fatal, quando não for devidamente controlada. Na consulta de enfermagem focada no maneio e controlo da Diabetes Mellitus, o Enfermeiro Veterinário tem um papel fulcral na educação do proprietário do animal, devendo ter capacidade de aconselhar e esclarecer dúvidas relativas ao maneio e monitorização em casa. Uma comunicação fluida e eficiente com os proprietários é crucial para alcançar um adequado controlo glicémico em cães.