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Abstract(s)
A interface gráfica que hoje é possível observar em sistemas operacionais, programas e aplicações passou por um longo processo de evolução como forma de aprimorar a interação e torná-la acessível. Em 1950 a relação com a interface era dada através de especialistas que inseriam cartões perfurados em computadores massivos à espera de um resultado evidenciado por luzes caso o sistema correspondesse de forma positiva. O Personal Computer (PC) surgiu para trazer formas inéditas de pensar e se relacionar com estas máquinas. Para que esta interação ocorresse, áreas como o design e a psicologia foram desenvolvidas com o intuito de inserir estes novos usuários ao contexto em que se encontravam e como consequência o surgimento de novos estilos de interfaces gráficas digitais. Para ilustrar o desenvolvimento da interface, esta dissertação de mestrado teve como base a importância da interdisciplinaridade, a aparição de novas áreas como UX e UI e a análise do surgimento de novos estilos que se desenvolveram por conta de um constante busca de aprimoramento de grandes empresas como a Microsoft, Apple e a Google. Através de um estudo de casos e conceitos históricos e científicos, o presente trabalho visa a contribuição literária com intuito de expandir o interesse sobre o assunto abordado e instigar a criação de novos projetos gráficos e tecnológicos que possam alterar nossa percepção de mundo onde a premissa deve ser construída em virtude da satisfação do elemento humano.
A graphical user interface seen today in operating systems, computer programs and mobile applications everywhere has undergone a long process of evolution over many years, continually improving and becoming more accessible. In 1950, the relationship with the interface was experienced by a small number of technicians who inserted punched cards into giant computers waiting for lights to indicate whether they had done something right or wrong. The arrival of the Personal Computer (PC) brought unprecedented new ways of thinking and experiencing these machines. To improve this interaction areas such as design and psychology were developed in order to insert new users into the context in which they found themselves, and as a consequence resulted in the emergence of new styles of digital graphical interfaces. To explain the development of the graphical interface, this thesis looks at the importance of interdisciplinarity, the appearance of new areas such as UX and UI and an analysis of the emergence of new styles that have developed due to the continual innovation of companies such as Microsoft, Apple and Google. Through a study of historical and scientific cases and concepts, this work aims to be a source of research in order to expand interest in the topic and instigate the creation of new graphic and technological projects that can alter our perception of the world while keeping the human experience at its core.
A graphical user interface seen today in operating systems, computer programs and mobile applications everywhere has undergone a long process of evolution over many years, continually improving and becoming more accessible. In 1950, the relationship with the interface was experienced by a small number of technicians who inserted punched cards into giant computers waiting for lights to indicate whether they had done something right or wrong. The arrival of the Personal Computer (PC) brought unprecedented new ways of thinking and experiencing these machines. To improve this interaction areas such as design and psychology were developed in order to insert new users into the context in which they found themselves, and as a consequence resulted in the emergence of new styles of digital graphical interfaces. To explain the development of the graphical interface, this thesis looks at the importance of interdisciplinarity, the appearance of new areas such as UX and UI and an analysis of the emergence of new styles that have developed due to the continual innovation of companies such as Microsoft, Apple and Google. Through a study of historical and scientific cases and concepts, this work aims to be a source of research in order to expand interest in the topic and instigate the creation of new graphic and technological projects that can alter our perception of the world while keeping the human experience at its core.
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Keywords
Interface gráfica do usuário Interface digital Cultura visual