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Advisor(s)
Abstract(s)
Objetivo: O estudo teve como objetivo conhecer a opinião dos estudantes de especialização em enfermagem de
reabilitação em contexto de ensino clínico sobre a utilização de um Jogo para o ensino dos cuidados de reabilitação
à pessoa submetida a Artroplastia da Anca.
Métodos: Trata-se de estudo de caso múltiplo, descritivo e exploratório, no qual foi desenvolvido e aplicado o jogo
Reabilit´Arte. Os participantes foram selecionados através de uma amostragem em bola de neve. Para a recolha de
dados foi realizada uma breve caracterização sociodemográfica, aplicação do Instrumento de Avaliação de Estratégias
de Formação (IAEF), e perguntas abertas sobre as vantagens e desvantagens do jogo. Para a análise das perguntas
abertas foi utilizado o software Atlas-ti versão 8.0.
Resultados: A amostra foi constituída por 9 estudantes da pós-licenciatura em enfermagem de reabilitação. Sobre a
avaliação da utilização do jogo observa-se que em média da aplicação da escala total os valores variaram entre 80 e
100 muito acima do valor médio da escala. Da análise dos dados, emergiram no âmbito das vantagens da aplicação
do jogo as subcategorias: reforço do ensino, facilidade da aprendizagem, participação ativa, motivação e memória
visual. No âmbito das desvantagens, com menor frequências são apresentadas o fator tempo e as características dos
participantes.
Conclusão: O jogo foi avaliado positivamente, revelando que a intervenção do enfermeiro especialista em
enfermagem de reabilitação através de um jogo pode ser útil para promover capacidades adaptativas com vista ao
autocontrolo e autocuidado nos processos de transição saúde/doença e ou incapacidade.
Objective: The study aimed to know the opinion of students specializing in rehabilitation nursing in the context of clinical teaching on the use of a Game to teach rehabilitation care to the person undergoing Hip Arthroplasty. Methodology: This is a multiple, descriptive and exploratory case study, in which the game Reabilit´Arte was developed and applied. Participants were selected through snowball sampling. For data collection, a brief sociodemographic characterization, application of the Training Strategy Assessment Instrument (IAEF), and open questions about the advantages and disadvantages of the game were carried out. Atlas-ti version 8.0 software was used to analyze open questions. Results: The sample consisted of 9 postgraduate students in rehabilitation nursing. Regarding the evaluation of the use of the game, it is observed that, on average, the application of the full scale values varied between 80 and 100, much above the average value of the scale. From the data analysis, the subcategories emerged within the scope of the advantages of the game: reinforcement of teaching, ease of learning, active participation, motivation and visual memory. In terms of disadvantages, the time factor and the characteristics of the participants are presented less frequently. Conclusion: The game was positively evaluated, revealing that the intervention of the specialist nurse in rehabilitation nursing through a game can be useful to promote adaptive capacities with a view to self-control and self-care in the transition processes of health / disease and or disability.
Objective: The study aimed to know the opinion of students specializing in rehabilitation nursing in the context of clinical teaching on the use of a Game to teach rehabilitation care to the person undergoing Hip Arthroplasty. Methodology: This is a multiple, descriptive and exploratory case study, in which the game Reabilit´Arte was developed and applied. Participants were selected through snowball sampling. For data collection, a brief sociodemographic characterization, application of the Training Strategy Assessment Instrument (IAEF), and open questions about the advantages and disadvantages of the game were carried out. Atlas-ti version 8.0 software was used to analyze open questions. Results: The sample consisted of 9 postgraduate students in rehabilitation nursing. Regarding the evaluation of the use of the game, it is observed that, on average, the application of the full scale values varied between 80 and 100, much above the average value of the scale. From the data analysis, the subcategories emerged within the scope of the advantages of the game: reinforcement of teaching, ease of learning, active participation, motivation and visual memory. In terms of disadvantages, the time factor and the characteristics of the participants are presented less frequently. Conclusion: The game was positively evaluated, revealing that the intervention of the specialist nurse in rehabilitation nursing through a game can be useful to promote adaptive capacities with a view to self-control and self-care in the transition processes of health / disease and or disability.
Description
Keywords
Educação em Saúde Materiais de Ensino Artroplastia de Quadril Enfermagem em Reabilitação
Pedagogical Context
Citation
Fernandes, C. S., Soares, A. E., Amaral, C., Costa, E. F., Almeida, I. S. S., & Nogueira, P. M. A. (2020). Jogo para o ensino de reabilitação na pessoa submetida a artoplastia da anca: Estudo de Caso. Revista Portuguesa De Enfermagem De Reabilitação, 3(Sup 1), 29–35.
Publisher
Associação Portuguesa dos Enfermeiros de Reabilitação
