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Advisor(s)
Abstract(s)
Objetivo: Validar conteúdo para um jogo experimental, designado por Quantos Queres, utilizando um origami, sobre a profissão de
Enfermagem, para crianças dos 7 aos 12 anos.
Método: Estudo metodológico, incluiu dois grupos de peritos: A (n=7), B (n=40). Amostragem não probabilística. Utilizado
formulário de autopreenchimento, disponibilizado por e-mail e redes sociais, em Portugal, entre fevereiro e abril de 2020. Decisão de
aceitação estabelecida para 75% de concordância.
Resultados: Os grupos foram majoritariamente constituídos por enfermeiras. Grupo A identificou as temáticas: perfil profissional,
formação, princípios éticos, elementos históricos e simbólicos e concebeu o conteúdo dos enunciados em forma de perguntas e
respostas. No grupo B obteve-se a concordância superior a 75% nas áreas e nos conteúdos dos enunciados.
Conclusão: A seleção do conteúdo a integrar o jogo é fundamental. A concordância obtida evidencia a importância dos temas eleitos
e a adequação à finalidade que será testada posteriormente
Objective: To validate content for an experimental game named Quantos Queres, using an origami, about the Nursing profession, for children from 7 to 12 years old. Method: Methodological study that included two groups of experts: A (n=7), B (n=40). Non-probabilistic sampling approach was used. We used a self-completion form, available by email and social networks, in Portugal, between February and April 2020. Acceptance decision established for 75% agreement. Results: The groups were mostly composed by nurses. Group A identified the themes: professional profile, training, ethical principles, historical and symbolic elements and conceived the content of the statements in the form of questions and answers. In group B, agreement was higher than 75% in the areas and contents of the statements. Conclusion: The selection of content to integrate the game is essential. The agreement obtained shows the importance of the chosen themes and the adequacy to the purpose that will be tested later
Objective: To validate content for an experimental game named Quantos Queres, using an origami, about the Nursing profession, for children from 7 to 12 years old. Method: Methodological study that included two groups of experts: A (n=7), B (n=40). Non-probabilistic sampling approach was used. We used a self-completion form, available by email and social networks, in Portugal, between February and April 2020. Acceptance decision established for 75% agreement. Results: The groups were mostly composed by nurses. Group A identified the themes: professional profile, training, ethical principles, historical and symbolic elements and conceived the content of the statements in the form of questions and answers. In group B, agreement was higher than 75% in the areas and contents of the statements. Conclusion: The selection of content to integrate the game is essential. The agreement obtained shows the importance of the chosen themes and the adequacy to the purpose that will be tested later
Description
Keywords
Enfermagem Jogos experimentais Crianças Marketing social
Citation
Andrade LMC, Martins MMFPS, Fernandes CS, Fernandes HIVM. Validação do conteúdo de um jogo para crianças para promover a profissão de enfemagem. Rev Gaúcha Enferm. 2021;42:e20200435
Publisher
Universidade Federal do Rio Grande do Sul. Escola de Enfermagem