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Advisor(s)
Abstract(s)
Recent advances in technology created new opportunities to enhance
TV personalization, providing viewers with individualized ways to watch TV
and to interact with its content. Second screen applications are promising vehicles
to enhance the viewers’ experiences, but researchers need to take into account
the effect that the TV delay has on viewers, in particular when watching
broadcasted live events. In this paper, we propose a software-based solution to
deal with TV delays. It is mainly directed for a gaming context in which the user
has the means to control the synchronisation between the second screen application
and the TV content. Taking this scenario into account, we implemented
a cheating-detection mechanism to cope with the potential exploitation
of the system by its users.
Description
Comunicação apresentada no ICEC, Isip International Conference on Entertainment Computing, 30 setembro a 2 de outubro 2015, Trondheim, Noruega
Keywords
Second screen TV delays Broadcast live events Adaptation ubiquitous personalization user profile game cheating