Repository logo
 
Publication

The use of Gamification in Knowledge Management Processes: A Systematic Literature Review

dc.contributor.authorSampaio, Marta Correia
dc.contributor.authorSousa, Maria José
dc.contributor.authorDionísio, Andreia
dc.date.accessioned2021-05-06T14:22:41Z
dc.date.available2021-05-06T14:22:41Z
dc.date.issued2019
dc.description.abstractPurpose: The purpose of this article is to present a systematic literature review that synthesizes the investigations made into the use of Gamification in Knowledge Management processes in recent years, and a conceptual model for analysis of the Gamification of Knowledge Management Systems. Theories: Since the last decade the Gamification - defined by the application of game design principles in a non-game context - as a management practice has become increasingly challenging for researchers. At the height of the Knowledge Age, in which we live today, knowledge and the organizational capacity to create, disseminate and retain it is one of the most important sources of competitive advantage for organizations. As employees’ knowledge is critical for companies, it is essential to find effective mechanisms to encourage collaborators to share knowledge. In this field, gamification is a dynamic to be considered as an enabler of successful knowledge management systems. Methodology: A systematic review of the literature was carried out, analyzing the scientific articles obtained through electronic databases, manual research and the cross-referencing of bibliographic references to identify and synthesize studies on the use of gamification in Knowledge Management processes in the period from 2015 to 2018. Results: This study demonstrates that the use of gamification in knowledge management processes has a positive impact on employees’ motivation and involvement with these systems, while promoting the creation, transfer and sharing of knowledge in the organization. A conceptual model for the gamification of knowledge management systems is proposed, intended to be a valid contribution to the operationalization of future studies on the link between gamification and knowledge management.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.6000/1929-7092.2019.08.150pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.26/36422
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.subjectGamificationpt_PT
dc.subjectKnowledge managementpt_PT
dc.subjectLiterature reviewpt_PT
dc.titleThe use of Gamification in Knowledge Management Processes: A Systematic Literature Reviewpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage1679pt_PT
oaire.citation.startPage1662pt_PT
oaire.citation.titleJournal of Reviews on Global Economicspt_PT
oaire.citation.volume8pt_PT
person.familyNameSampaio
person.givenNameMarta
person.identifier.ciencia-idFD17-64D0-EA4F
person.identifier.orcid0000-0003-0004-601X
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublicationc6dc0326-9387-4ca9-8185-9a3cb4033e13
relation.isAuthorOfPublication.latestForDiscoveryc6dc0326-9387-4ca9-8185-9a3cb4033e13

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
JRGEV8A150-Sampaio.pdf
Size:
955.49 KB
Format:
Adobe Portable Document Format