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Advisor(s)
Abstract(s)
A população mundial está a aumentar. Até 2030, a população
mundial poderá atingir 8,6 mil milhões de pessoas. Nos dias
que correm, cerca de 53,9% da população mundial reside em
cidades. Até 2050 a previsão é que este número aumente para
68,4%. Ao mesmo tempo, prevê-se que a percentagem de
pessoas com mais de 60 anos aumente de 12% para 22%, e que
em países este número atinja 33%. Diversos estudos referem a
importância que parques públicos e espaços verdes têm na
contribuição para uma maior qualidade de vida e bem-estar.
O principal objetivo desta Tese é compreender que tipo de
problemas existem nos parques públicos de Lisboa e perceber
como o design pode melhorar a experiência do utilizador nos
parques públicos de Lisboa. Esta Tese está dividida em seis
capítulos: Introdução, Estado da arte, Metodologia de
investigação, Discussão, Cenários reais de utilizador e
Conclusão.
Os resultados deste trabalho reforçam a importância da
utilização de metodologias de Design Thinking e Design
participativo na reflexão e/ou reformulação de parques
públicos. Além disso, este trabalho destaca a importância de
entender o verdadeiro utilizador, visto que soluções não são
universais e precisam ser pensadas de acordo com a localização
de cada parque.
Esta Tese pretende inspirar novas ideias de investigação,
através da identificação de lacunas no conhecimento. Questões
abertas e desafiantes sobre novas soluções para parques
públicos são propostas e identificadas para trabalhos futuros,
abrindo espaço para pensar em novas soluções que possam
contribuir para futuros parques públicos “inteligentes”.
The global population is growing. By 2030, the world population will reach 8.6 billion people. Nowadays, about 53.9% of the world's population resides in cities, and by 2050, the percentage is expected to rise to 68.4%. At the same time, the percentage of people over 60 is expected to rise from 12% to 22%, and 33% residing in developed countries. Studies have shown that public parks and green spaces can contribute to a higher quality of life and well being. The main purpose of this study is to understand the type of problems exist in Lisbon public parks and to speculate how design and technology could improve the user experience at Lisbon public parks. The thesis is divided into six chapters: Introduction, State of the Art, Research Methodology, Discussion, Real-world user scenarios, and Conclusion. The findings of this study underscore the significance of incorporating Design Thinking and participatory Design approaches when conceptualizing or revitalizing public parks. Additionally, this research underscores the necessity of comprehending the specific park user demographic, as solutions cannot be one-size-fits-all and must be tailored to the park's unique context. The thesis aims to stimulate fresh avenues of research by pinpointing knowledge gaps. It presents forward-looking and formidable challenges in the realm of innovative public park solutions for future exploration. This paves the way for contemplating novel approaches that can contribute to the evolution of “smart” public parks in the future.
The global population is growing. By 2030, the world population will reach 8.6 billion people. Nowadays, about 53.9% of the world's population resides in cities, and by 2050, the percentage is expected to rise to 68.4%. At the same time, the percentage of people over 60 is expected to rise from 12% to 22%, and 33% residing in developed countries. Studies have shown that public parks and green spaces can contribute to a higher quality of life and well being. The main purpose of this study is to understand the type of problems exist in Lisbon public parks and to speculate how design and technology could improve the user experience at Lisbon public parks. The thesis is divided into six chapters: Introduction, State of the Art, Research Methodology, Discussion, Real-world user scenarios, and Conclusion. The findings of this study underscore the significance of incorporating Design Thinking and participatory Design approaches when conceptualizing or revitalizing public parks. Additionally, this research underscores the necessity of comprehending the specific park user demographic, as solutions cannot be one-size-fits-all and must be tailored to the park's unique context. The thesis aims to stimulate fresh avenues of research by pinpointing knowledge gaps. It presents forward-looking and formidable challenges in the realm of innovative public park solutions for future exploration. This paves the way for contemplating novel approaches that can contribute to the evolution of “smart” public parks in the future.
Description
Keywords
Urban green spaces Design thinking Real-world user scenarios Public park problems Smart outdoors Speculative design Participatory design