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Advisor(s)
Abstract(s)
Os quadrinhos já se apresentaram em diversos suportes ao
longo de sua história. E cada mídia influenciou a forma na
qual essa prática artística se apresentou para o público, o
que gerou obras únicas e gêneros novos. O presente estudo
pretendeu demonstrar como o suporte não é somente o
veículo que recebe a história, mas também um elemento
determinante para a forma como a história pode ser feita e
apresentada para o leitor. A partir do estudo de caso de seis
mídias (jornal, revista, graphic novel, sites, redes sociais e
aplicativos de leitura de quadrinhos), ficou evidenciada a
forma como as histórias se organizam de maneiras
diferentes, de acordo com as condições contextuais de
cada meio, o que gera novos gêneros e novas
possibilidades narrativas.
A partir dos resultados obtidos na pesquisa, foi proposta uma
nova plataforma, os videogames, como possível mídia para a
produção de histórias em quadrinhos, pois é um meio pouco
explorado e que pode gerar obras interessantes e únicas.
Comics [LCRP1] have already been adopted in various media throughout their history. And each mídia influences the way in which this artistic practice is presented to the public, which generates unique works and new genres. The present study intends to demonstrate how the support is not only the vehicle that receives the story, but also a crucial element for how the story can be made and presented to the reader. From the case study of six media (newspaper, magazine, graphic novel, websites, social networks and comic book reading applications), it will be evidenced how the stories are organized in different ways according to the contextual conditions of each media, which generates new genres and new narrative possibilities. In addition, a new platform, video games, will be proposed as a possible media for the production of comics, as it is a little exploitative media and can generate interesting and unique works.
Comics [LCRP1] have already been adopted in various media throughout their history. And each mídia influences the way in which this artistic practice is presented to the public, which generates unique works and new genres. The present study intends to demonstrate how the support is not only the vehicle that receives the story, but also a crucial element for how the story can be made and presented to the reader. From the case study of six media (newspaper, magazine, graphic novel, websites, social networks and comic book reading applications), it will be evidenced how the stories are organized in different ways according to the contextual conditions of each media, which generates new genres and new narrative possibilities. In addition, a new platform, video games, will be proposed as a possible media for the production of comics, as it is a little exploitative media and can generate interesting and unique works.
Description
Keywords
Histórias em quadrinhos Mídia Suporte Videogame