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Authors
Advisor(s)
Abstract(s)
A presente investigação se dispõe a compreender a relação
entre o Metaverso e as estratégias de ensino baseadas em jogos,
analisando como a midiatização desses processos ocorre no
ambiente virtual. Além disso, este estudo investiga tendências
futuras no uso do Metaverso na perspectiva dos educadores(as)
que utilizam abordagens de jogos em suas práticas pedagógicas.
Uma parte do estudo exploratória aparece num segundo
momento. A relevância deste estudo reside em mapear como
ocorre a mediação no Edu-Metaverso, interpretando-o como um
ambiente gamificado. A abordagem adotada visa correlacionar
alguns conceitos por meio de uma análise diacrônica, para
revelar as circunstâncias dos fenômenos de midiatização do
Metaverso ao longo do tempo. Como também com viés
sincrônico com entrevistas individuais e, posterior, netnografia
com observação participante e focus group. Outrossim, a
pesquisa destaca o papel crucial dos educadores(as) na
transição para um modelo educacional mediado pelo
Metaverso. Em síntese, se busca a intersecção dos três polos:
jogos, mídia e metaverso, tendo a educação no centro.
The present investigation aims to understand the relationship between the Metaverse and teaching strategies based on games, analyzing how the mediatization of these processes occurs in the virtual environment. Furthermore, this study investigates future trends in the use of Metaverse from the perspective of educators who use game approaches in their pedagogical practices. An exploratory part of the study appears in a second moment. The relevance of this study lies in mapping how mediation occurs in Edu Metaverse, interpreting it as a gamified environment. The approach adopted aims to correlate some concepts through a diachronic analysis, to reveal the circumstances of the mediatization phenomena of the Metaverse over time. As well as with a synchronous bias with individual interviews and, later, netnography with participant observation and focus groups. Furthermore, the research highlights the crucial role of educators in the transition to an educational model mediated by the Metaverse. In short, we seek the intersection of the three poles: games, media and metaverse, with education at the center.
The present investigation aims to understand the relationship between the Metaverse and teaching strategies based on games, analyzing how the mediatization of these processes occurs in the virtual environment. Furthermore, this study investigates future trends in the use of Metaverse from the perspective of educators who use game approaches in their pedagogical practices. An exploratory part of the study appears in a second moment. The relevance of this study lies in mapping how mediation occurs in Edu Metaverse, interpreting it as a gamified environment. The approach adopted aims to correlate some concepts through a diachronic analysis, to reveal the circumstances of the mediatization phenomena of the Metaverse over time. As well as with a synchronous bias with individual interviews and, later, netnography with participant observation and focus groups. Furthermore, the research highlights the crucial role of educators in the transition to an educational model mediated by the Metaverse. In short, we seek the intersection of the three poles: games, media and metaverse, with education at the center.
Description
Keywords
Metaverso Midiatização Gamificação Educação Game-based learning
