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A Systematic Literature Review of Gamification in/for Cultural Heritage: Leveling up, Going Beyond

dc.contributor.authorMarques, C. G.
dc.contributor.authorPedro, João P.
dc.contributor.authorAraújo, Inês
dc.date.accessioned2024-03-04T14:22:57Z
dc.date.available2024-03-04T14:22:57Z
dc.date.issued2023-08-19
dc.date.updated2024-02-23T10:45:38Z
dc.description.abstractBecause of the possibilities that it opens for a variety of fields and practices, gamification has increasingly garnered significant attention. This has put it at the forefront of many significant debates around its applicability and implications. In the case of its application to cultural heritage, although there is much trailblazing to do, the body of work has been growing and the field is gaining its maturity. As such, this paper aims to take stock of the directions the field has been moving towards—to provide orientation for future work and projects that are yet to be developed. To do this, the paper aims to map out the publications in the field of gamified cultural heritage, by conducting a broader and systematic literature review. The study has found that, with regards to who the main actors with publications in the field are, a prominence of European institutions and networks, namely from Italy, Greece and the United Kingdom, can be observed. Regarding what heritage is being gamified and for what purpose, the study found a prominence of focus on historical, architectural and archeological heritage values and a very significant focus on gamification being used for motivation/engagement and for creativity enhancement. When looking at the gamification design dimensions that are given prevalence, intrinsic motivation seems to be prioritized, and, with regards to the observed target publics, tourists and visitors and seem to prevail in gamified heritage projects, with children as a specific group coming in second. Regarding technologies and tools being used, Mobile Applications, Augmented Reality (AR) and Virtual Reality (VR) are particularly prevalent. Regarding mentioned future orientations, the study found that a vast majority of papers are self-contained, both in scope of work and discussion, with most of those that do mention future directions indicating continuation and/or expansion of their specific project.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.3390/heritage6080312pt_PT
dc.identifier.slugcv-prod-3330619
dc.identifier.urihttp://hdl.handle.net/10400.26/50143
dc.language.isoengpt_PT
dc.publisherMDPIpt_PT
dc.relationUIDB/05488/2020pt_PT
dc.relation.publisherversionhttps://www.mdpi.com/2571-9408/6/8/312pt_PT
dc.subjectgameful designpt_PT
dc.subjectsafeguardpt_PT
dc.subjectmuseumpt_PT
dc.subjecttourismpt_PT
dc.subjectgamificationpt_PT
dc.subjectcultural heritagept_PT
dc.titleA Systematic Literature Review of Gamification in/for Cultural Heritage: Leveling up, Going Beyondpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage5951pt_PT
oaire.citation.issue8pt_PT
oaire.citation.startPage5935pt_PT
oaire.citation.titleHeritagept_PT
oaire.citation.volume6pt_PT
person.familyNameCardoso Marques
person.familyNameMateus Pedro
person.familyNameAraújo
person.givenNameCélio Gonçalo
person.givenNameJoão Paulo
person.givenNameInês
person.identifierAAG-8898-2021
person.identifier2083584
person.identifier.ciencia-id1818-1D13-CA36
person.identifier.ciencia-id8C19-7C88-EAD2
person.identifier.ciencia-id2114-59AE-003F
person.identifier.orcid0000-0002-1503-0363
person.identifier.orcid0000-0001-7159-7375
person.identifier.orcid0000-0003-0936-1411
person.identifier.scopus-author-id25654981300
person.identifier.scopus-author-id56340928300
rcaap.cv.cienciaid1818-1D13-CA36 | Célio Gonçalo Cardoso Marques
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication447ee98f-ecb6-4894-8fe7-0cde62224ece
relation.isAuthorOfPublicationc28593e9-a19f-4e84-b700-b07d70b37c53
relation.isAuthorOfPublication8b4aab84-2f5e-4ad7-8e7e-1a1a1fe451b1
relation.isAuthorOfPublication.latestForDiscovery447ee98f-ecb6-4894-8fe7-0cde62224ece

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