Percorrer por autor "Valencia-Arias, Alejandro"
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- Internet of Things - IoT research trends from a bibliometric analysisPublication . Garcés-Giraldo, Luis; Patiño-Vanegas, Juan; Espinosa, Regina; Benjumea-Arias, Martha; Valencia-Arias, Alejandro; Lampen, Manuel CáceresThis bibliometric study aims to analyze the scientific literature on information systems and IoT using the Scopus database, which has the largest number of indexed journals, through quantity, quality, and structure bibliometric indicators, to identify the most relevant research actors. Papers were selected that had information systems and IoT in their title. The analyses were performed in Rstusio, VosViewer and Excel. The results are classified by authors, journals, countries of publication, and keywords. With the aim of identifying research trends in the subject. Among the main findings, it is a topic of interest due to the growth in the last few years. The collaborative works are reflected among countries such as the United States, China, United Kingdom, and authors from the same countries dispersing the publications in important journals of Information technologies, such as the IEEE. Additionally, the main topics are related to reducing risks in information systems, logistics systems, health, smart cities, real-time information, and decision making.
- Thematic Trends Around Gamification in MOOC: A Bibliometric AnalysisPublication . Patiño-Toro, Orfa; Rodríguez-Correa, Paula; Valencia-Arias, Alejandro; Fernández-Toro, Andrés; Jiménez-Guzmán, Alexander; Escorcia-González, JohnCurrently, educational systems have assumed a relevant role in developing knowledge and strengthening skills in individuals, an aspect that has become a determining factor for the advancement of society. However, these systems present constant challenges, especially influenced by the advance in information and communication technologies, access to the Internet, and mobile devices, which implies transformations in the new paradigms of teaching and learning methodologies. In this scenario, gamification has been one of the strategies used within virtual learning environments such as MOOCs to increase student motivation in the development of courses. In the last decade, interest in this topic has been evidenced. Therefore, this study aims to identify the main research trends in studies on gamification in MOOCs in the last ten years. For this purpose, a bibliometric analysis was carried out using the Scopus database, from which 265 publications were obtained. The main actors (authors and journals) most cited and thematic trends were identified based on the recurrence of keywords. Among the findings, it was identified that researchers are interested in e-Learning, motivation, online learning, serious games, student engagement, badges and rewards, and the use of the Internet as a tool for learning.
