Publication
Engaging Communities through Gamification: Case Studies in Cultural Heritage Preservation – Aldeia Pintada And Lagoa Geotour in Portugal
| dc.contributor.author | Serrano, Inês | |
| dc.contributor.author | Mateus, Lígia | |
| dc.contributor.author | Simões, J. P. T. | |
| dc.contributor.author | Pestana, Hélder | |
| dc.contributor.author | Cardoso Marques, Célio Gonçalo | |
| dc.date.accessioned | 2025-07-25T15:20:43Z | |
| dc.date.available | 2025-07-25T15:20:43Z | |
| dc.date.issued | 2024-12-30 | en_US |
| dc.date.updated | 2025-06-16T00:26:10Z | |
| dc.description.version | info:eu-repo/semantics/publishedVersion | |
| dc.identifier.doi | 10.37710/plural.v12i2_4 | en_US |
| dc.identifier.issn | 2345-184X | en_US |
| dc.identifier.issn | 2345-1262 | en_US |
| dc.identifier.slug | cv-prod-4421912 | |
| dc.identifier.uri | http://hdl.handle.net/10400.26/58200 | |
| dc.language.iso | N/A | por |
| dc.relation | 2023-1-PT01-KA220-HED-000154261 | en_US |
| dc.title | Engaging Communities through Gamification: Case Studies in Cultural Heritage Preservation – Aldeia Pintada And Lagoa Geotour in Portugal | en_US |
| dc.type | research article | en_US |
| dspace.entity.type | Publication | |
| oaire.citation.endPage | 84 | |
| oaire.citation.issue | 2 | en_US |
| oaire.citation.startPage | 66 | |
| oaire.citation.title | PLURAL. History, Culture, Society | en_US |
| oaire.citation.volume | 12 | en_US |
| person.familyName | Cardoso Marques | |
| person.givenName | Célio Gonçalo | |
| person.identifier | AAG-8898-2021 | |
| person.identifier.ciencia-id | 1818-1D13-CA36 | |
| person.identifier.orcid | 0000-0002-1503-0363 | |
| person.identifier.scopus-author-id | 25654981300 | |
| rcaap.cv.cienciaid | 1818-1D13-CA36 | Célio Gonçalo Cardoso Marques | |
| rcaap.rights | openAccess | en_US |
| relation.isAuthorOfPublication | 447ee98f-ecb6-4894-8fe7-0cde62224ece | |
| relation.isAuthorOfPublication.latestForDiscovery | 447ee98f-ecb6-4894-8fe7-0cde62224ece |
