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Advisor(s)
Abstract(s)
This paper explores how the concept of life has been used in video
games through time. Life is an essential element in different types of action games
and several nuances have been used to provide various types of emotions and
effects during gameplay. However, the details and patterns have not been extendedly analyzed. Primarily, we survey works regarding the description and formalization of game analysis with emphasis on works in which the concepts have
impact in the arguably accepted notion of life. Multiple examples are provided to
show different approaches to the concept of life and the impact of such approaches
in overall gameplay, namely in the game difficulty and emotions. The examples
are then generalized, resulting in a proposal of framework to describe life representation in games. The proposed framework was evaluated in a user study, having
participants with gaming culture (professionals, academics, and students of game
development courses). Each participant was assigned with the task of fitting a preselected set of games within the framework. The results indicate good coverage
of the main concepts with satisfactory consistency
Description
Keywords
Game Terminology Life Game Design Game Analysis
Citation
Mourato, F., Morais, J. & Lima, E. (2023).The meaning of life (in video games). In P. Ciancarini et al., Entertainment Computing – ICEC 2023, 59-71.