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Effect of active video games on the balance of healthy elderly: systematic review

dc.contributor.authorPedrosa, A
dc.contributor.authorGonçalves, M
dc.contributor.authorCastro, M
dc.contributor.authorDiniz, R
dc.contributor.authorTocha, S
dc.contributor.authorAlves Lopes, António
dc.date.accessioned2022-07-19T12:18:42Z
dc.date.available2022-07-19T12:18:42Z
dc.date.issued2013-05-03
dc.description.abstractIntroduction: Active video games are an important parcel of our society. For many years this type of entertainment has been looked at as just a ludic device. More recently this device has been used as a form of therapeutic intervention. Objectives: Review in a systematic way the available scientific evidence about the efficacy of active video games, in balance on healthy elderly people and if necessary propose further investigation. Methodology: Were included experimental studies in English, French and Spanish, with an intervention based on active video games to promote balance on healthy elderly people. The research took place on the following databases: PubMed, PEDro, Science Direct, Cochrane, Web of Knowlegde, EBSCO, Taylor & Francis, Springer and Wiley. The article selection was made by five independent reviewers. Of the 1434 initial articles were selected nine. This final sample was read and analysed using PEDro’s scale. Results: All the studies used balance as the main variable and although using different evaluation methods they showed significant differences in the experimental groups. Conclusion: After analyzing the results it’s possible to observe that this type of intervention is effective in improving balance in healthy elderly. However the limitations of the studies have to be considered and the results cannot be applied to the general population. It´s essential to continue the investigation about this subject creating more evidence with strong experimental relevance.
dc.description.versionN/Apt_PT
dc.identifier.urihttp://hdl.handle.net/10400.26/41356
dc.language.isoengpt_PT
dc.titleEffect of active video games on the balance of healthy elderly: systematic reviewpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceVilamourapt_PT
oaire.citation.title2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)pt_PT
person.familyNameAlves Lopes
person.givenNameAntónio
person.identifier.ciencia-id0518-F2A3-C5B4
person.identifier.orcid0000-0001-7505-6744
person.identifier.scopus-author-id57217386138
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication3680dab5-8822-4558-918a-df699bda57ad
relation.isAuthorOfPublication.latestForDiscovery3680dab5-8822-4558-918a-df699bda57ad

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